Tutorials/ICBM Tutorial: Difference between revisions

(Changes Made: Added Crafting Recipes for all Tiers of Explosives)
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__NOTOC__
{{stub}}
{{stub}}
[[File:ICBM.png|thumbnail|center|Intercontinental Ballistic Missiles]]


This tutorial will teach you the basics of the [[ICBM]] mod.
[[File:ICBM.png|thumbnail|Intercontinental Ballistic Missiles]]


==Prerequisites==
==Prerequisites==
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==How to craft explosives==
==How to craft explosives==
==Tier One Explosives==
{{main|ICBM}}
===Condensed Explosive===
{{empty section}}
{{Grid/Crafting Table
|A2 = TNT | B2 = Redstone Dust |C2 = TNT
| Output = Condensed Explosive,3
}}
===Sharpnel Explosive===
{{Grid/Crafting Table
|A1 = Arrow | B1 = Arrow | C1 = Arrow
|A2 = Arrow | B2 = Repulsive Explosive | C2 = Arrow
|A3 = Arrow | B3 = Arrow | C3 = Arrow
| Output = Shrapnel Explosive
}}
===Incendiary Explosive===
{{Grid/Crafting Table
|A1 = Sulfur | B1 = Sulfur | C1 = Sulfur
|A2 = Sulfur | B2 = Repulsive Explosive | C2 = Sulfur
|A3 = Sulfur | B3 = Lava Bucket | C3 = Sulfur
| Output = Incendiary Explosive
}}
 
===Chemical Explosive===
{{Grid/Crafting Table
|A1 = Poison Powder | B1 = Poison Powder | C1 = Poison Powder
|A2 = Poison Powder | B2 = TNT | C2 = Poison Powder
|A3 = Poison Powder | B3 = Poison Powder | C3 = Poison Powder
| Output = Chemical Explosive
}}
===Anvil Explosive===
{{Grid/Crafting Table
|A1 = Shrapnel Explosive | B1 = Shrapnel Explosive | C1 = Shrapnel Explosive|A2 = Shrapnel Explosive | B2 = Anvil | C2 = Shrapnel Explosive|A3 = Shrapnel Explosive | B3 = Shrapnel Explosive | C3 = Shrapnel Explosive
| Output = Anvil Explosive, 10
}}
===Repulsive Explosive===
{{Grid/Crafting Table
|A1 = Condensed Explosive|A2 = Condensed Explosive
| Output = Repulsive Explosive
}}
===Attractive Explosive===
{{Grid/Crafting Table
|A1 = Condensed Explosive | B1 = Condensed Explosive
| Output = Attractive Explosive
}}
==Tier Two Explosives==
===Fragmentation Explosive===
{{Grid/Crafting Table
| B1 = Shrapnel Explosive|A2 = Shrapnel Explosive | B2 = Incendiary Explosive | C2 = Shrapnel Explosive| B3 = Shrapnel Explosive | Output = Fragmentation Explosive
}}
===Contagious Explosive===
{{Grid/Crafting Table
| B1 = Chemical Explosive|A2 = Chemical Explosive | B2 = Zombie Flesh | C2 = Chemical Explosive| B3 = Chemical Explosive
| Output = Contagious Explosive
}}
===Sonic Explosive===
{{Grid/Crafting Table
|A1 = Bronze Plate| B1 = Note Block | C1 = Bronze Plate|A2 = Note Block | B2 = Repulsive Explosive | C2 = Note Block|A3 = Bronze Plate | B3 = Note Block | C3 = Bronze Plate| Output = Sonic Explosive
}}
===Breaching Explosive===
{{Grid/Crafting Table
|A1 = Gunpowder | B1 = Condensed Explosive | C1 = Gunpowder
|A2 = Gunpowder | B2 = Condensed Explosive | C2 = Gunpowder
|A3 = Gunpowder | B3 = Condensed Explosive | C3 = Gunpowder
|Output = Breaching Explosive,2
}}
===Rejuvenation Explosive===
{{Grid/Crafting Table
|A1 = Iron Block | B1 = Clock | C1 = Iron Block|A2 = Clock | B2 = Diamond Block | C2 = Clock|A3 = Iron Block | B3 = Clock | C3 = Iron Block| Output = Rejuvenation Explosive
}}
===Thermobaric Explosive===
{{Grid/Crafting Table|A1 = Chemical Explosive | B1 = Incendiary Explosive | C1 = Chemical Explosive|A2 = Incendiary Explosive | B2 = Repulsive Explosive | C2 = Incendiary Explosive |A3 = Chemical Explosive | B3 = Incendiary Explosive | C3 = Chemical Explosive | Output = Thermobaric Explosive}}
===S-Mine===
{{Grid/Crafting Table
|A1 = Fragmentation Explosive|A2 = Attractive Explosive|A3 = Repulsive Explosive| Output = S-Mine
}}
==Tier Three Explosives==
===Nuclear Explosive===
{{Grid/Crafting Table
|A1 = Uranium |B1 = Uranium | C1 = Uranium
|A2 = Uranium | B2 = Thermobaric Explosive | C2 = Uranium
|A3 = Uranium | B3 = Uranium | C3 = Uranium
| Output = Nuclear Explosive
}}
===EMP Explosive===
{{Grid/Crafting Table
|A1 = Redstone Dust | B1 = Battery | C1 = Redstone Dust|A2 = Battery | B2 = TNT | C2 = Battery|A3 = Redstone Dust | B3 = Battery | C3 = Redstone Dust
| Output = EMP Explosive
}}
===Exothermic Explosive===
{{Grid/Crafting Table
|A1 = Incendiary Explosive | B1 = Incendiary Explosive | C1 = Incendiary Explosive|A2 = Incendiary Explosive | B2 = Glass | C2 = Incendiary Explosive|A3 = Incendiary Explosive | B3 = Incendiary Explosive | C3 = Incendiary Explosive| Output = Exothermic Explosive
}}
===Endothermic Explosive===
{{Grid/Crafting Table
|A1 = Ice | B1 = Snow Block | C1 = Ice
|A2 = Snow Block | B2 = TNT | C2 = Snow Block
|A3 = Ice | B3 = Snow Block | C3 = Ice
| Output = Endothermic Explosive
}}
===Anti-Gravitational Explosive===
{{Grid/Crafting Table
|A1 = Eye of Ender | B1 = Eye of Ender | C1 = Eye of Ender|A2 = Eye of Ender | B2 = Repulsive Explosive | C2 = Eye of Ender|A3 = Eye of Ender | B3 = Eye of Ender | C3 = Eye of Ender| Output = Anti-gravitational Explosive
}}
===Ender Explosive===
{{Grid/Crafting Table
|A1 = End Stone | B1 = Ender Pearl | C1 = End Stone|A2 = End Stone | B2 = Attractive Explosive | C2 = End Stone|A3 = End Stone | B3 = Ender Pearl | C3 = End Stone| Output = Ender Explosive
}}
===Hypersonic Explosive===
{{Grid/Crafting Table
| B1 = Sonic Explosive|A2 = Sonic Explosive | B2 = Sonic Explosive | C2 = Sonic Explosive| B3 = Sonic Explosive| Output = Hypersonic Explosive
}}
==Tier Four Explosives==
===Antimatter Explosive===
{{Grid/Crafting Table
|A1 = Antimatter Capsule | B1 = Antimatter Capsule | C1 = Antimatter Capsule
|A2 = Antimatter Capsule | B2 = Nuclear Explosive | C2 = Antimatter Capsule
|A3 = Antimatter Capsule | B3 = Antimatter Capsule | C3 = Antimatter Capsule
| Output = Antimatter Explosive
}}
===Red Matter Explosive===
{{Grid/Crafting Table
| A1 = Strange Matter | B1 = Strange Matter | C1 = Strange Matter
| A2 = Strange Matter | B2 = Antimatter Explosives | C2 = Strange Matter
| A3 = Strange Matter | B3 = Strange Matter | C3 = Strange Matter
| Output = Red Matter Explosive}}
 


==Missiles==
==Missiles==


===How to craft===
===How to craft===
{{main|ICBM}}
{{empty section}}
{{empty section}}


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To launch a missile, you will need:
To launch a missile, you will need:


1. A Launcher Platform of your choice (Tier 1, 2 or 3 depending on the missile's tier)
# A Launcher Platform of your choice (Tier 1, 2 or 3 depending on the missile's tier)
 
# A missile of choice (Tier 1, 2, 3 or 4 depending on Launcher Platform's tier)
2. A missile of choice (Tier 1, 2, 3 or 4 depending on Launcher Platform's tier)
# A Launcher Control Panel of your choice (Must match Launcher Platform's tier)
 
# Electric power
3. A Launcher Control Panel of your choice (Must match Launcher Platform's tier)
# (Optional) A Launcher Support Frame to increase accuracy.
 
4. Electric power
 
5. (Optional) A Launcher Support Frame to increase accuracy.


Once you got all that, place the Control Panel in front of the Launcher Platform, and if you have one, place a Launcher Support Frame behind it. Provide power to the Launcher Control Panel and place a missile in the platform. Punch in the target coordinates, or use a Laser Designator (T3 only) or Radar Gun (T2 and up) to select the target zone, apply a redstone current (Not needed when using Laser Designator) to the Launcher Control panel and woosh! There goes the missile...and very soon your enemy's house too.
Once you got all that, place the Control Panel in front of the [[Launcher Platform]], and if you have one, place a Launcher Support Frame behind it. Provide power to the Launcher Control Panel and place a missile in the platform. Punch in the target coordinates, or use a [[Laser Designator]] (T3 only) or Radar Gun (T2 and up) to select the target zone, apply a redstone current (Not needed when using Laser Designator) to the Launcher Control panel and woosh! There goes the missile...and very soon your enemy's house too.


For more info visit this page: [[Missile Launcher]]
For more info visit this page: [[Missile Launcher]]
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{{Voltz}}
{{Voltz}}
{{ICBM}}

Latest revision as of 14:45, 19 April 2013


This article is a stub. You can help us by expanding it

This tutorial will teach you the basics of the ICBM mod.

Intercontinental Ballistic Missiles

Prerequisites

How to craft explosives

Main article: ICBM
This section is empty. You can help by adding to it.

Missiles

How to craft

Main article: ICBM
This section is empty. You can help by adding to it.

How to launch

To launch a missile, you will need:

  1. A Launcher Platform of your choice (Tier 1, 2 or 3 depending on the missile's tier)
  2. A missile of choice (Tier 1, 2, 3 or 4 depending on Launcher Platform's tier)
  3. A Launcher Control Panel of your choice (Must match Launcher Platform's tier)
  4. Electric power
  5. (Optional) A Launcher Support Frame to increase accuracy.

Once you got all that, place the Control Panel in front of the Launcher Platform, and if you have one, place a Launcher Support Frame behind it. Provide power to the Launcher Control Panel and place a missile in the platform. Punch in the target coordinates, or use a Laser Designator (T3 only) or Radar Gun (T2 and up) to select the target zone, apply a redstone current (Not needed when using Laser Designator) to the Launcher Control panel and woosh! There goes the missile...and very soon your enemy's house too.

For more info visit this page: Missile Launcher

How to craft grenades

This section is empty. You can help by adding to it.

See also



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