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{{#seo: title=ICBM mod [Intercontinental Missiles in Minecraft] - Voltz Wiki | description= ICBM is a Minecraft Mod that introduces intercontinental ballistic missiles to Minecraft.}}
 
{{Mod
{{Mod
|author=Calclavia
|author=Calclavia
|version=v1.0.0
|version=v1.2.0.108
|website=http://universalelectricity.com/?m=icbm
|website=http://universalelectricity.com/?m=icbm
}}
}}


ICBM is a [[Minecraft]] Mod that introduces intercontinental ballistic missiles to Minecraft. But the fun doesn't end there!
'''ICBM''' is a [[Minecraft]] Mod that introduces missiles and other explosives to Minecraft.
 
All explosives in ICBM have a tier and a form. Currently ICBM has [[ICBM#The Tiers|four tiers of explosives]]. Each tier has a separate color scheme. [[Tier One (disambiguation)|Tier one]] is green, [[Tier Two (disambiguation)|tier two]] is red, [[Tier Three (disambiguation)|tier three]] is blue and [[Tier Four (disambiguation)|tier four]] is black. [[Tier Four (disambiguation)|Tier four]] is released two explosives and two missiles in it.
 
Each explosive has three forms (there will be more forms in the future). They can either be in a TNT form, in a grenade form or in a missile form. The basic form of an explosive is it's TNT form. From it's TNT form, it can be upgraded to either a missile or a grenade.  


There many types of missiles for each Tier. There are 7 Tier one missiles, 9 for Tier 2, 7 for Tier 3 and 2 for Tier 4. The higher the Tier, the more powerful the missile. But you cannot simply launch them from your hand. There are platforms that you will need to build in order to launch the missiles.  
Currently, ICBM has [[ICBM#The Tiers|four tiers of explosives]]. Each tier has a separate color scheme. Tier one is green, tier two is red, tier three is blue and tier four is black. Tier four only has two explosives.


There are 3 levels of Launching platforms. You can't fire a Tier 2 missile on a Tier 1 launching platform but you can launch a Tier 1 on a Tier 2 launch platform. There are also support beams that you may build in order to increase that accuracy when firing the missiles.  
Each explosive has three forms; A block form, a grenade form, and a missile form. To get the grenade or Missile forms, you need to upgrade from the block form.


There are also 3 Tiers for the support beams.
==Delivery Systems==
Before you even consider what missiles to use for blasting you enemies into submission from range, you must first consider how to get your missile into the air. There are numerous ways to launch missiles; you can use a [[Launcher Platform]] of any of the 3 tiers. But you can use more mobile forms like the [[Cruise Launcher]] or the even more convenient [[Rocket Launcher]]


There is one more thing you will need, a launch control panel. There are 3 Tiers for launch control panels. To pick the location of the missile, you need to enter the coordinates of the location, or you can make a radar gun. All you have to do is point the gun at the target, click and then click on the launch control panel to transfer the information. You will also need to power the launch control panel with a redstone current to launch the missile.  
==Missiles==
There are many types of missiles for each Tier. There are 7 Tier 1 missiles, 9 in Tier 2, 7 in Tier 3 and 2 in Tier 4. The higher the tier, the more powerful and destructive the missile and its explosive charge. To craft one, combine the explosive with a [[Missile Module]].


== Missiles ==
To launch Missiles, you need to use a [[Launcher Platform]], [[Support Frame]], and a [[Launcher Control Panel|Control Panel]]. Each one has 3 tiers, and the Tier number represents the highest Tier missile it can launch effectively. (A [[Support Frame]] is actually not needed to launch the missiles, but it does increase the missiles' accuracy.)
Any explosive can be crafted into a missile. To upgrade an explosive into its missile form, you must make a [[Missile Module]]. Missiles are only able to fly through generated chunks (unloaded chunks still work). Chunks that have not generated before will halt the missile from going past as this prevents server spamming and game crashes.


=== Missile Module ===
To pick where you want the missile to land, you need to enter the coordinates of the location, or you can make a [[Radar Gun]]. Then, point the gun at the target, right-click, and then right-click on the launch control panel to transfer the information. You will also need to power the launch control panel with a redstone current to launch the missile.
{{Grid/Crafting Table
| A1 = | B1 = Steel Ingot | C1 =
| A2 = Steel Ingot | B2 = Basic Circuit | C2 = Steel Ingot
| A3 = Steel Ingot | B3 = Coal | C3 = Steel Ingot
| Output = Missile Module
}}


=== EMP Missile ===
Missiles have a default range of 2000 blocks (configurable in the mod config). They will load chunks as they pass through them.
{{Grid/Crafting Table| A1 = | B1 = | C1 =| A2 = | B2 = EMP Explosive | C2 =| A3 = | B3 = Missile Module | C3 =| Output = EMP Missile}}


== Grenades ==
== Grenades ==
To upgrade an explosive to its grenade form, you must craft string with the explosive. Any explosive crafted this way will turn into its grenade form. A grenade can be thrown by right clicking and will explode shortly after it has been thrown. Grenade explosions are significantly smaller than the explosive's TNT form to compensate for its mobility. The grenade has a longer fuse than the explosive in its TNT form. This allows time for people to run away from them. Grenades can also be shot from a dispenser. Note that a grenade can only carry an explosive up to [[Tier One(disambiguation)|Tier One]].
To change an Tier 1 explosive to its grenade form, you must craft string with the explosive. A grenade can be thrown by right clicking, and will explode shortly after it has been thrown. Grenade explosions are significantly smaller than the explosive's TNT form. The grenade has a longer fuse than the explosive in its block form.  


=== Crafting ===
{{Grid/Crafting Table| A1 = | B1 = String | C1 =| A2 = | B2 = Condensed Explosives | C2 =| A3 = | B3 = | C3 =| Output = Conventional Grenade}}


== Minecarts ==
== Minecarts ==
Ever wanted to infect your enemy's rails with dangerous Minecarts? Well now you can! With explosive minecarts, you can now put dangerous explosive into minecarts allowing you to send the explosive on its way! These minecarts can be dispensed from dispensers as well as getting primed upon crossing a track powered by redstone or right clicked with flint and steel. Note that an explosive minecart only can carry explosives up to [[Tier Two (disambiguation)|Tier Two]].
=== Crafting ===
{{Grid/Crafting Table| A1 = Condensed Explosives| B1 = | C1 =| A2 = Minecart| B2 = | C2 =| A3 = | B3 = | C3 =| Output = Explosive Minecart}}
== Commands ==
Ops on servers can use the following commands to protect certain areas from ICBM explosions in order to prevent griefing.


*/ICBM protectOn - Turns on ICBM protection mode. All ICBM explosions are turned off.
The mod also adds [[Explosive Minecart]]s. These are made by crafting a Minecart and a Tier 2 or 1 Explosive together. They detonate when lit with a flint and steel, or pass over a rail powered by a [[Redstone]] signal.
*/ICBM protectOff - Turns off ICBM protection mode. All ICBM explosions are turned on.
*/ICBM addRegion <name> <radius> <type: all, block, grenade, missile> - Create a new ICBM protection zone for a specified radius. You can also define the type of explosives you wish to disable.
*/ICBM removeRegion <name> - Removes the specified ICBM region protection zone.
*/ICBM list - Lists all the ICBM protection regions in the world you are currently in.
*/ICBM lag - (not implemented yet)


As of version 1.0.4, ICBM uses a flag system to control explosives. The command uses a syntax as the following:
== ICBM Videos ==
/flag addRegion <name> <radius>
{{#ev:youtube|BvX-OVqU5-Q}}{{#ev:youtube|vLeNlx1gZIY}}
/flag removeRegion <name>
{{#ev:youtube|pb5FnxY5TeI}} {{#ev:youtube|zTksOLvJIBY}}
/flag <regionName> <flagName> <flagValue>
{{#ev:youtube|L-bKm8OPAG8}}
/flag list [name]
{{#ev:youtube|p6pi8H7I1E4}}
/icbm lag
 
Note: <flagValue> should be either "true" or "false" for ICBM.
 
== Video Tutorial ==
{{#ev:youtube|pb5FnxY5TeI}}
 
== The Tiers ==
The explosives in ICBM are split up into different tiers. The higher the tier, the stronger the destructive forces are, as is the cost of crafting them:
 
* [[Tier One (disambiguation)|Tier One]]
* [[Tier Two (disambiguation)|Tier Two]]
* [[Tier Three (disambiguation)|Tier Three]]
* [[Tier Four (disambiguation)|Tier Four]]


{{ICBM}}
{{ICBM}}
[[Category:Mods]]

Latest revision as of 16:55, 27 April 2016

ICBM
ICBM.png
Author

Calclavia

Version

v1.2.0.108

Website

Website

Download

Download

Wiki


ICBM is a Minecraft Mod that introduces missiles and other explosives to Minecraft.

Currently, ICBM has four tiers of explosives. Each tier has a separate color scheme. Tier one is green, tier two is red, tier three is blue and tier four is black. Tier four only has two explosives.

Each explosive has three forms; A block form, a grenade form, and a missile form. To get the grenade or Missile forms, you need to upgrade from the block form.

Delivery Systems

Before you even consider what missiles to use for blasting you enemies into submission from range, you must first consider how to get your missile into the air. There are numerous ways to launch missiles; you can use a Launcher Platform of any of the 3 tiers. But you can use more mobile forms like the Cruise Launcher or the even more convenient Rocket Launcher

Missiles

There are many types of missiles for each Tier. There are 7 Tier 1 missiles, 9 in Tier 2, 7 in Tier 3 and 2 in Tier 4. The higher the tier, the more powerful and destructive the missile and its explosive charge. To craft one, combine the explosive with a Missile Module.

To launch Missiles, you need to use a Launcher Platform, Support Frame, and a Control Panel. Each one has 3 tiers, and the Tier number represents the highest Tier missile it can launch effectively. (A Support Frame is actually not needed to launch the missiles, but it does increase the missiles' accuracy.)

To pick where you want the missile to land, you need to enter the coordinates of the location, or you can make a Radar Gun. Then, point the gun at the target, right-click, and then right-click on the launch control panel to transfer the information. You will also need to power the launch control panel with a redstone current to launch the missile.

Missiles have a default range of 2000 blocks (configurable in the mod config). They will load chunks as they pass through them.

Grenades

To change an Tier 1 explosive to its grenade form, you must craft string with the explosive. A grenade can be thrown by right clicking, and will explode shortly after it has been thrown. Grenade explosions are significantly smaller than the explosive's TNT form. The grenade has a longer fuse than the explosive in its block form.


Minecarts

The mod also adds Explosive Minecarts. These are made by crafting a Minecart and a Tier 2 or 1 Explosive together. They detonate when lit with a flint and steel, or pass over a rail powered by a Redstone signal.

ICBM Videos


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